What game writers and narrative designers know,
but never say, about their jobs
What does it REALLY take to be a game writer or narrative designer?
I asked some Narrative Department alumni - now working at studios like Obsidian, Firaxis, and High Moon - and here's what they told me.
This is the stuff studios almost never include in the job description - but these skills and knowledge make all the difference.
And you can start practicing a lot of these skills right now!
Want to know more? Let me know! I'm here to help.