Meet our masterclass alumni
If you're an aspiring game writer...
And if you're a working game writer...
When I first started writing for games...
I struggled. A LOT.
I was new to the job, and I didn't really know what I was doing.
And I was the only writer on staff, so I couldn't find anyone at the studio to mentor or guide me along the way.
(They had hired me to solve problems, not ask questions!)
I didn't realize how hard it was
to bring story and gameplay together
The issue was causing friction with the team. I started second-guessing everything I wrote. My confidence was shot, I was feeling stressed and insecure and wondering if I even had what it took to succeed at this.
You're Invited To Join The Narrative Department
Here's how it works
The masterclass focuses on these core elements:
Video lessons
Pre-recorded video lectures, designed for maximum usability, that you can turn to again and again as your own personal game-writing library
Writing workshops
Weekly live writing workshops, run by yours truly
Q & A sessions
Weekly live Ask Me Anything sessions, where we gather as a class to talk about the week’s material and I answer any questions you may have
Accountability buddies
Writing pods and accountability buddies that will keep you on track and connected with the community
Portfolio pieces
Writing assignments custom-designed for your portfolio
Career planning
Career-development assignments that will help you develop your own unique path forward, based on your goals
Most of all, community
A community of like-minded writers that you can relate to and grow with - including our Slack channel that has become our digital campfire <3
Here are a few of the results you can expect
Clarity on your career path
Greater confidence in your skills and abilities as a game writer
A clear roadmap for guiding a story through a game-dev cycle
Freedom from the paralyzing self-doubt that may be holding you back
Resources, tools, and strategies to improve your ability to collaborate with the team
Guidance and advice from your teacher, who has vast experience in the field
A community of supportive, focused, and big-hearted writers, rooting for your success
Meet Our Alumni
Philip Balli: From TV to Games
Dave Kornfeld: From The Onion to games
Ian McNicol: From QA to narrative design
Lis Moberly: Game Writer, Obsidian
Hannah MacLeod: Writer/Narrative Designer, Crystal Dynamics
Cosette Gonzales, Game Writer, Cloud Chamber
Dan Stout, Novelist & Future Game Writer
Darlene Barahona, Narrative Designer, Undead Labs
Jesse Calder, Game Writer/Narrative Designer, Independent
Pauline Marliere, Narrative Designer
Rachel Heleva, Assistant Producer, Maximum Games & Future Studio Head
Until now, the only way to get this kind of training from me was to either:
Enroll at UT Austin...
...or work at the right studio
Who this class is for
If you've come this far, you probably already know if this course is right for you. These are the kinds of people who have had great success in this masterclass:
If you're committed to growing your game-writing skills and building your career - if you dream of creating work that will reach millions of people - this course can help you achieve your goals.
Who this class is not for
I care about serving the right people. And if someone isn't a good fit, I don't want them in this program. So instead of trying to convince you to sign up, I actually want to spell out some reasons why you might not want to join this program.
The community is the most important element of this class. The class environment can make or break the experience. My #1 goal is to make sure that we have a good cohort, full of kind-hearted people who are ready to help each other succeed. A rising tide does lift all boats.
When does class begin?
How long do I have to register?
How does the class work? What is the schedule?
Who teaches this class?
Can this class guarantee that I'll get a job in the games industry?
When can we access modules?
Who else is taking this class?
Will we be doing any actual writing in this course?
Do we receive a certificate after completing the course?
Will there be a way for students to communicate with each other during the course?
What will I need (desktop app, materials, etc.) to complete the assignments/tasks given?
Can we talk about the current project I’m working on at my game studio?
Can I fit this course into my schedule?
Is it OK if I miss a live session?
Registration is now open
Join our wait list, and you'll be the first to know when we open our doors.