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Beyond Twine: game development tools for writers

Facilitate communication on your team with these shiny objects

March 11, 2021

Last week I ran a two-day masterclass for the Game Developer's Conference - "How To Bring Story and Gameplay Together." We had a great group, with attendees from around the globe. We had several developers from Poland in the Zoom room, and even one badass lady calling in from Australia at 4am! #respect

In our final session, I opened the floor for Q & A. Turns out the #1 question the room had was "What tools do people use to collaborate with the rest of their team?"

GREAT question. And the room had answers. Here's the list we created as a group.

(When possible, I've included videos to make it easier for you to evaluate your options and decide which tools may be right for you.)

For sharing ideas

If you've ever tried mind-mapping, you know how insanely helpful it can be. Want to try it? Check out Ayoa or Scapple. (Scapple is from the folks who brought us Scrivener, so you know it's going to be good.)

Want to create a visual timeline? Try Aeon. I haven't used this myself, but what a great concept.

Now that everybody is working remotely - but not for much longer, fingers crossed - digital whiteboards have become a must-have for studios. Two whiteboard options are Mural and Miro, which have similar names for some unfortunate reason.

Miro also allows users to create flowcharts, which can be very helpful for thinking through the player journey. Lucidchart is another excellent option. So is Creately - and that link points you to a game-development flowchart. Nice! Here are 10 of the best flowchart tools, including screenshots, feature overviews, and pricing.

For the actual writing part of the job

When it's time to sit down and put words to paper, studios still rely on traditional screenwriting software for their cutscene scripts. You could use something like Final Draft, Highland, or WriterDuet.

Interactive scripts are a different beast, and require different tools. Twine is still a great go-to option, especially for people who are just starting out. Here is one developer sharing how he uses the tool to make his branching narrative.

But Twine is not the only game in town (har har pfft). There's also Inklewriter.

And then there's Fungus! There's a fungus among us. (I'll show myself out.) This one is great for choose-your-own-adventure stories.

There's also Articy Draft, which is a great tool for professionals that I've talked about at length before. Hi Articy!

For fine-tuning dialog

Game writing involves lots of elements, from mechanics to maps. But sometimes you JUST need to focus on dialog. That's where these tools come in.

First up, Yarn Spinner, which is a dialog tool for Unity. Here's a no-nonsense intro to the tool. (H/t to my Australian friend in the workshop who recommended this one!)

And Chat Mapper seems like a promising tool as well. "ChatMapper is an easy to use tool for writing and testing nonlinear dialogue and events."

Ever heard of Sonantic? AI-generated voices allow you to hear your words out loud, well before you put them in front of expensive professional voice talent. Sweet!

For making and sharing games

Want to make a game? There are a zillion tools out there. Here's one: Bitsy! (At first glance, seems similar to Twine...which is not a bad thing.)

And finally, there's good old itch.io - "a simple way to find and share indie games online for free." Great for learning what other game developers are up to.

So there you have it - a roundup of tools designed to make your game-writing life easier and more productive. Hope this helped. See you next week.

Write great scripts with this free guide

Want to build up your writing skills? We can help. We've created an easy 5-step guide you can use to write scripts your players will love.

Best of all, it's free. Just click the button below!

Susan’s first job as a game writer was for “a slumber party game - for girls!” She’s gone on to work on over 25 projects, including award-winning titles in the BioShock, Far Cry and Tomb Raider franchises. Titles in her portfolio have sold over 30 million copies and generated over $500 million in sales. She is an adjunct professor at UT Austin, where she teaches a course on writing for games. A long time ago, she founded the Game Narrative Summit at GDC. Now, she partners with studios, publishers, and writers to help teams ship great games with great stories. She is dedicated to supporting creatives in the games industry so that they can do their best work.